World 01 / LOADING WORLD...
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WE MAKE WORLDS YOU WANT TO ENTER.
Woxu Games is an independent studio building original worlds, strange ideas and experiences worth remembering.
WEAREWOXU.
A GAME STUDIO BUILDING ORIGINAL WORLDS, STRANGE IDEAS AND EXPERIENCES WORTH REMEMBERING.

Fig. 01 — The development room, 02:14 AM
Every game begins as a place we want to stand inside.
Ideas are pinned to the wall, blocked out in grey, lit in orange and tested until they feel alive. Code, art, sound and play — built together, never in isolation.
WE BUILDworlds..
Storyboard / Hazmat Hazard route
Facility → River → Highway → Caravan → Infrastructure → Radiation → Underground
FROM IDEAto playableWORLD.
IDEA
A sentence, a sketch, a feeling we can't shake. If it doesn't make us lean in, it goes back in the drawer.
CONCEPT ART
Mood, silhouettes, colour scripts. We decide what the world feels like before we decide what it does.
PROTOTYPE
Grey boxes and placeholder sounds. The loop has to be fun with no art at all.
WORLD BUILDING
Terrain, props, lighting, history. Every location gets a reason to exist and a secret to hide.
TESTING
Friends, strangers, spreadsheets. We watch people play and cut whatever makes them look away.
RELEASE
The door opens. Then we listen, patch, and keep building the world with the people inside it.
STYLE ISpart of theGAMEPLAY.

Colour tells you where to go. Silhouette tells you what can kill you.

props / v3



sketch → blockout → final
Palette / Hazmat Hazard

NOSHORTCUTS.
NOEMPTY WORLDS.
NOBORING IDEAS.
JUST GAMESWE WANT TO PLAY.
MOREexperiments.
All games →- 01Codename LanternUnannouncedUnannounced

- 02Hazmat Vehicle LabTech prototype2026

- 03Low-Poly Lighting ToolkitArt tooling2026

- 04Greybox to WorldLevel design study2025

- 05Wasteland Prop Library3D assets2025

WHO IS WOXU?
WOXU GAMES is an independent game studio focused on creating original interactive experiences.
We combine creativity, technology, design and storytelling to build games that feel unique, memorable and alive. Small team, big worlds, zero shortcuts.
The full story →- 01GAME DESIGN
- 02PROGRAMMING
- 033D & VISUAL ART
- 04SOUND
- 05WORLD BUILDING
- 06STORYTELLING
Originality first
We would rather make something strange than something familiar.
Craft over volume
Fewer games. Deeper worlds. Every corner considered.
Play is the proof
If it isn't fun to play, it isn't finished.
Small and independent
We answer to players and our own curiosity.
Let's build something.
Publishers, players, press or future teammates — the door is open.
Write tous
- 01EMAIL
- 02DISCORD
- 03INSTAGRAM
- 04X
- 05YOUTUBE
- 06STEAM






