The Director
Game Director
Keeps every world honest: no shortcuts, no empty spaces.
A game studio building original worlds, strange ideas and experiences worth remembering.

We are a small, independent team that treats every game as a world first. We sketch it, block it out, light it and play it until it feels like a place you want to return to.
We care about craft over volume: fewer projects, more intent.
Game Director
Keeps every world honest: no shortcuts, no empty spaces.
Art Director
Facets, fog and orange light. Decides what the world feels like.
Technical Lead
Builds the systems that make the caravan drive and the radiation bite.
Sound & Music
Geiger clicks, engine hum, distant creatures. The world you hear.
A sentence, a sketch, a feeling we can't shake. If it doesn't make us lean in, it goes back in the drawer.
Mood, silhouettes, colour scripts. We decide what the world feels like before we decide what it does.
Grey boxes and placeholder sounds. The loop has to be fun with no art at all.
Terrain, props, lighting, history. Every location gets a reason to exist and a secret to hide.
Friends, strangers, spreadsheets. We watch people play and cut whatever makes them look away.
The door opens. Then we listen, patch, and keep building the world with the people inside it.