S/Studio

WEAREWOXU.

A game studio building original worlds, strange ideas and experiences worth remembering.

The WOXU development room at night

We are a small, independent team that treats every game as a world first. We sketch it, block it out, light it and play it until it feels like a place you want to return to.

We care about craft over volume: fewer projects, more intent.

Team4 people

THE crew.

T
01

The Director

Game Director

Keeps every world honest: no shortcuts, no empty spaces.

T
02

The Artist

Art Director

Facets, fog and orange light. Decides what the world feels like.

T
03

The Engineer

Technical Lead

Builds the systems that make the caravan drive and the radiation bite.

T
04

The Composer

Sound & Music

Geiger clicks, engine hum, distant creatures. The world you hear.

05Creative process

FROM IDEAto playableWORLD.

01

IDEA

A sentence, a sketch, a feeling we can't shake. If it doesn't make us lean in, it goes back in the drawer.

fig. 01
02

CONCEPT ART

Mood, silhouettes, colour scripts. We decide what the world feels like before we decide what it does.

fig. 02
03

PROTOTYPE

Grey boxes and placeholder sounds. The loop has to be fun with no art at all.

fig. 03
04

WORLD BUILDING

Terrain, props, lighting, history. Every location gets a reason to exist and a secret to hide.

fig. 04
05

TESTING

Friends, strangers, spreadsheets. We watch people play and cut whatever makes them look away.

fig. 05
06

RELEASE

The door opens. Then we listen, patch, and keep building the world with the people inside it.

fig. 06