Hazmat Hazard key art
In developmentSurvival / Driving / ExplorationPCTBA

HAZMATHAZARD

A low-poly survival experience built around chaos, radiation and the road ahead.

Synopsis

Hazmat Hazard is a low-poly survival game set in a post-nuclear world. Load the caravan, read the Geiger counter and drive into the fog — through toxic rivers, abandoned industrial facilities and radiation zones where something is still alive.

Chapter 01

GAMEPLAY

Drive, scavenge, survive. Every run is a road trip through a contaminated country — you manage fuel, radiation and a fragile caravan while the world slowly turns against you.

Fig. 01 / GAMEPLAY

Chapter 02

WORLD

A post-nuclear landscape built from faceted, low-poly geometry: cooling towers in the fog, toxic rivers, broken highways and facilities that were abandoned mid-shift.

Fig. 02 / WORLD

Chapter 03

MECHANICS

Radiation is a resource and a threat. Geiger readings guide you to uranium, but every second of exposure costs you. Upgrade the caravan, craft shielding, and decide what to leave behind.

Fig. 03 / MECHANICS

Chapter 04

ART DIRECTION

Hard facets, soft fog. A restrained palette of rust, concrete and toxic green, cut by orange industrial light — readable at a glance, atmospheric up close.

Fig. 04 / ART DIRECTION

Chapter 05

ENVIRONMENT

Industrial facilities, collapsed infrastructure, underground bunkers. Each zone is hand-composed so the road ahead always feels like a place, never a procedural corridor.

Fig. 05 / ENVIRONMENT

Chapter 06

FEATURES

Caravan building, radiation-driven exploration, mutated creatures that hunt by sound, dynamic fog and a road that remembers the choices you made.

  • 01Caravan building & upgrades
  • 02Radiation-driven exploration
  • 03Mutated creatures that hunt by sound
  • 04Dynamic volumetric fog
  • 05Hand-composed post-nuclear zones
  • 06Uranium scavenging economy

Fig. 06 / FEATURES

Field recordings

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