
HAZMATHAZARD
A low-poly survival experience built around chaos, radiation and the road ahead.
Synopsis
Hazmat Hazard is a low-poly survival game set in a post-nuclear world. Load the caravan, read the Geiger counter and drive into the fog — through toxic rivers, abandoned industrial facilities and radiation zones where something is still alive.
Chapter 01
GAMEPLAY
Drive, scavenge, survive. Every run is a road trip through a contaminated country — you manage fuel, radiation and a fragile caravan while the world slowly turns against you.
Fig. 01 / GAMEPLAY
Chapter 02
WORLD
A post-nuclear landscape built from faceted, low-poly geometry: cooling towers in the fog, toxic rivers, broken highways and facilities that were abandoned mid-shift.
Fig. 02 / WORLD
Chapter 03
MECHANICS
Radiation is a resource and a threat. Geiger readings guide you to uranium, but every second of exposure costs you. Upgrade the caravan, craft shielding, and decide what to leave behind.
Fig. 03 / MECHANICS
Chapter 04
ART DIRECTION
Hard facets, soft fog. A restrained palette of rust, concrete and toxic green, cut by orange industrial light — readable at a glance, atmospheric up close.
Fig. 04 / ART DIRECTION
Chapter 05
ENVIRONMENT
Industrial facilities, collapsed infrastructure, underground bunkers. Each zone is hand-composed so the road ahead always feels like a place, never a procedural corridor.
Fig. 05 / ENVIRONMENT
Chapter 06
FEATURES
Caravan building, radiation-driven exploration, mutated creatures that hunt by sound, dynamic fog and a road that remembers the choices you made.
- 01Caravan building & upgrades
- 02Radiation-driven exploration
- 03Mutated creatures that hunt by sound
- 04Dynamic volumetric fog
- 05Hand-composed post-nuclear zones
- 06Uranium scavenging economy
Fig. 06 / FEATURES
Field recordings
Swipe / click to enlarge
Follow the development
Next worldCODENAME LANTERN →