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DEVLOG · September 13, 2026

Devlog 01 — From greybox to world

How a grey block becomes an abandoned facility worth exploring.

Devlog 01 — From greybox to world

Every zone in Hazmat Hazard begins as grey shapes.

Blockout We test scale, sightlines and driving flow before a single texture exists.

Dressing Then come the props, the lights and the fog. The goal: a place that looks like it was abandoned mid-shift.